You are in a good match, top 5, and the game just closes. Back to the home screen as if nothing happened — and by the time you get back in, the match is gone.
Closing by itself has different causes on emulator and on phone, and the first useful step is knowing which case is yours.
The pattern says a lot
Before changing anything, note when it happens:
- Closes on launch or the loading screen — installation, a file, or not enough memory
- Always closes after a while playing — memory filling up or temperature
- Closes during heavy action — a usage spike beyond what the device handles
- Started after an update — game, emulator or system
- Closes at random, no pattern — unstable memory or a background process
Writing that down saves hours, because each pattern eliminates half the hypotheses.
On emulator (PC)
Badly allocated memory
The most common cause, and it comes from a mistake that looks like a good idea: giving the emulator too much memory.
The emulator is an entire Android system running inside Windows. Hand it nearly all your PC's memory and Windows is left with none — and when the system runs short, something gets closed. Usually the emulator itself.
The healthy rule is leaving comfortable headroom for Windows to breathe, rather than maximising the emulator's number.
Video memory overflowing
Closures that happen after a while rather than right away look like this. Content accumulates in GPU memory until it overflows.
Lowering the emulator's resolution and in-game graphics quality relieves it directly.
Antivirus
Emulators do things antivirus reads as suspicious — virtualisation, memory access, running Android code. Some simply terminate the process.
If the closure is abrupt with no warning at all, check whether your antivirus logged anything at that time.
Virtualisation disabled
Emulators run far better with virtualisation enabled in the motherboard. Without it, besides losing performance, behaviour becomes unstable.
Many emulators warn when it is off — worth looking for that notice in their settings.
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Drivers and Windows
An outdated graphics driver, or a freshly updated broken one, shows up as closures. If it started right after an update, rolling back is a legitimate test.
On phone
Not enough memory
Cause number one. Android closes apps to free memory when it runs short, and the game is the biggest consumer.
What helps: properly closing other apps before a match — actually closing, not just minimising — and freeing storage space, since the system uses part of it as backup when memory runs out.
Temperature
Heavily underrated. A hot phone reduces its own speed to protect itself, and in more severe cases closes apps.
The sign: the first matches go fine, the third closes, and the device is hot to the touch.
Two things help more than they seem: taking the case off, which traps heat, and not playing while charging, because charging heats the battery and stacks with the processor's heat.
Storage nearly full
A nearly full device behaves oddly, closures included. The game needs space for temporary files.
A half-finished update
An interrupted install leaves inconsistent files. Reinstalling fixes it — and remember to link your account first so you do not lose progress.
The test that separates the cases
If you play on both, this one is gold:
If it closes on both, PC and phone, suspect the account or the game version — not your device.
If it closes on only one, the problem belongs to that device, and the list above applies.
The order that saves time
- Note the pattern — when it closes is the biggest clue
- Free space and close what is open — simplest, and fixes a good share
- Check temperature — if it worsens through the session
- On emulator, review memory — too much is as bad as too little
- Lower the resolution — if it closes after a while
- Antivirus and virtualisation, on PC
- Reinstall — last resort, with your account linked first
Change one thing at a time. Anyone who does everything at once and stops crashing does not know what fixed it — and when it returns, they start from zero.
Frequently asked questions
The most common cause is badly allocated memory — and the mistake is usually giving the emulator too much, leaving Windows with no headroom. When the system runs short, something gets closed, usually the emulator itself. Other frequent causes are video memory overflowing, antivirus terminating the process, and virtualisation being disabled.